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 Post Posted: Thu Jul 24, 2014 9:53 am 
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Joined: Wed Dec 05, 2012 11:17 am
Posts: 95
My squire has moved to New London, CT, which apparently has a derth of Amtgard. I have never had to go through the process of getting a new park started (Midnight Sun was already here when I conqu... er, found it lying helpless in the road and nursed it back to health) , so I am unsure how to advise him in this matter.

Could someone who knows the process give me a list of steps that must be conducted to get a new park startrd up?

Thank you!

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Count Qintahr, Knight of the Serpent

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"The single biggest problem in communication is the illusion that it has taken place."
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 Post Posted: Thu Jul 24, 2014 11:40 am 
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Joined: Sun Feb 05, 2006 5:35 pm
Posts: 639
from Amtgard.com:

Step 1: Pick a Name

Before you can get started with contracts, you need a name, of course. Once you have a couple of ideas in mind, you should stop by the Amtgard Atlas or do a search on the Amtwiki to make sure the name you want hasn’t already been used. Multiple chapters with the same name is confusing!

Changing your Chapter’s Name

Since all chapters have a contractual relationship with Amtgard, Inc., name changes need to go through the Burning Lands Board of Directors. You can get more information at the Board of Directors page.
Step 2: Sign a Contract

Starting a group that uses the name Amtgard requires a contractual relationship with Amtgard: Kingdom of the Burning Lands, Inc. This is the legal entity that represents Amtgard as a whole, and also happens to be the original Amtgard Kingdom based in El Paso, Texas. As mentioned above, if your group ever changes name you’ll need to have your contract altered. Here is a copy of the current contract for you to use:
Chapter Contract
Step 3: Create Your Chapter Heraldry

Now that you have a name and a contract, you should develop a heraldic device unique to your chapter. Most chapters have a heraldry somehow related to their geography, their name, or an important event in their formation. Some have heraldry that just plain looked cool. Be as creative as you like! All that matters is that the heraldry is unique.

If you’d like more information in Heraldry, take a look at the Amtwiki article on Heraldry. The Amtwiki also has a a page showing heraldry for all parks.
Step 4: Talk to Your Kingdom

If you haven’t already, now is a good time to start talking to the Kingdom your Chapter will be a member of. Kingdom’s hold sway over geographic regions, so there’s likely already a Kingdom for you to join over your area. The Burning Lands will help you get the contact info of the right people when dealing with contracts. If you’re really far-flung, you may be eligible for sponsorship by a number of Kingdoms or the Burning Lands itself, or you may remain a Freehold. Again, the Burning Lands will help you through these issues when you start your chapter. Here is a list of the current Kingdoms of Amtgard.

What is this “Shire” business?

Amtgard Chapters (also called Parks, lands, or groups) are given a designation based on the number of active players. The exact requirements varies somewhat from Kingdom to Kingdom, but here’s a brief guide to the active player ranges:

Shire; 0-5 players required
Barony; 15-20 players required
County; 21-30 players required (only used in the Golden Plains)
Duchy; 30-40 players required
>Principality/Grand Duchy; 60-75 players required (requires subgroups in some Kingdoms)
Kingdom; 75+ players required, as well as several other factors

Regardless of size, a group can’t advance beyond Shire status without a sponsoring Kingdom.

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 Post Posted: Thu Jul 24, 2014 3:23 pm 
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Joined: Wed Dec 05, 2012 11:17 am
Posts: 95
Thank you.

_________________
Count Qintahr, Knight of the Serpent

---------------------------------------
"The single biggest problem in communication is the illusion that it has taken place."
-George Bernard Shaw


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