This is the current release candidate. Aside from typo fixes or small clarifying sentences this will be the final text:
http://www.amtgard-eh.com/library/DorX_RC6.8.pdfFor those that missed the facebook discussion, Monster races were essentially removed.
Change log:
Quote:
Change Log RC 4 to RC 6.8:
General Rules Changes:
Rework garb section
Add a note that natural invulnerability is not ignored by abilities that ignore armor
Replace the note about "weapon breaking" with "weapon destroying" under natural weapons
Monster Races: Completely reworked and moved to General Monster rules after the "Playing a Monster" section
Ability changes:
Add note to Altered Effect that it supersedes immunity
Rework Extinguish
Add suppressed as a limitation to leap
Add note that manifestation does not require a strip
Reword beneficent to forbid “hostile actions”
Battlegame Monster changes:
Add altered effect (mend : Heal) to Automaton and Lair Guardian
Remove swift ranged verbals from Mummy and Entangling Mass
Change Orc garb to reflect its new armor max, add mask in addition to face paint
Move Vampire to this section
Scenario monster changes
Darklord, change contingency to (N) to cover some edge cases
Hydra, add a garb requirement.
Lich, change contingency to (N) to cover some edge cases
Other
Various typo fixes and formatting fixes
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Brennon wrote:
The V8 mindset is not about "what is the minimum I can get away with doing" but rather "how can we all use these rules fairly so the game runs smoothly and we all have a good time."