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MEG reign 52 https://amtgard-eh.com/forums/viewtopic.php?f=4&t=8082 |
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Author: | Virgilveneficus [ Sun Dec 08, 2013 6:17 am ] |
Post subject: | MEG reign 52 |
Hey guys, this post is to announce some of the cool systems I will be implementing this reign! I really need you guys to play along and if you do it should end up to be a reign to remember! My reign will be based off of dark souls. (go play it if you have a chance, it will really give you an idea what I have in store ) First off: there will be a economy for the park in the form of coins and "humanity" coins will be used for all sorts of nifty things like buying enchantments and healing spells to hiring sell-swords. Humanity is a little black sprite that can be found on dead bodies, these will act as your lives and will carry over from week to week. -You get 1 humanity for showing up to park and 1 for each battle-game you play in. -Everyone will start with 4 humanity -No humanity will leave you "hallowed" when hallowed you have no class and are confused attacking the nearest living person. Secondly: all of the GM's will be playing a much bigger role! Assassins- put out contracts on peoples heads Scouts- will scout out the battlefield to see the conditions and monsters involved in the battle-game Monks- will identify the monsters and their weaknesses based of what the scouts tell them Wizards- gives out fetch quests more or less, always having to deal with killing something and gathering something off their corpse Druids- Gives out fetch quests, usually dealing in gathering of some flora and fauna healers- will set up a station on the battlefield for healing and enchants for gold Bards- set up performances for down time when we aren't doing anything (bardic circles and such) melee and ranged guilds- sells services and fighters for gold Any questions? |
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