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 Post subject: BL Rules changes
 Post Posted: Sat Jul 01, 2006 8:31 am 
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Joined: Thu Feb 02, 2006 9:51 pm
Posts: 113
First off: Install revisions into the rulebook.

Second:
Throwing daggers: reducing the size requirement to a two inch diameter. Again this starts to eliminate the "noodle" standard od measuring thing. Not all noodle is created equal!

Third:
Throwing daggers- should they have cores? This should be the monarchs' decision since that are ALL reeves qualified.

Fourth:
Streamers for spellballs. three inch minimum and six inch maximum would be kosher.

Fifth:
Invulnerability- what takes it away? Terarin composed this list (see below) and it works. It clears up a lot on confusion and is a very nice reference. I know it needs tweaking with the shift from 6.1 playtest to 7th ed rules of play. That minor tweaking could be dome by either Garik, Terarin or myself.

Magic/Effects that are negated by subtracting one point of invulnerability:
A blow from any melee weapon (any)
A blow from any projectile weapon (any)
Iceball (wizard spell)
Magic bolt (wizard spell)
Shove (wizard spell)
Hold Person (wizard spell)
Lightning bolt (wizard spell)
Wounding (wizard/healer spell)
Fireball (wizard spell)
Mutual destruction (wizard spell)
Touch of death (the effect of the spell, not the enchantment, though this only matters if you can wear two)
Yield (wizard/healer/bard spell)
Finger of death (wizard and druid spell)
Doomsday (wizard spell)
Petrify (wizard/druid spell)
Teleport (wizard/healer/druid spell)
Sphere of annihilation (wizard spell)
Killing grounds (wizard fixed enchantment)
Entangle (healer and druid spell)
Stun (healer spell)
Paralyzation (the effect of the spell, not the enchantment, though this only matters if you can wear two)
Confusion (bard and druid spell)
Call Lightning (druid spell)
Flamewall (druid fixed enchantment)
Feeblemind (druid spell)
Immolation (druid fixed enchantment)
Charm (bard spell)
Awe/Fear (bard and healer spell)
Any offensive monster effect

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