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 Post subject: CK changes
 Post Posted: Sat Jul 01, 2006 8:32 am 
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Joined: Thu Feb 02, 2006 9:51 pm
Posts: 113
General Easy Fixes:

1. Actually define what constitutes a guild's "symbol" (Garb rule #6, pg. 13)
2. Fix the wording of the class advancement rules, concerning credits earned per level. I think we all know there's a hole there...

Class Fixes:
1. Either make Paladins immune to Fear (Control), or make A-Ps subject to Paladin's Awe (mirror images of the same spell/ability).

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 Post subject: Re: CK changes
 Post Posted: Sat Jul 01, 2006 12:01 pm 
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Joined: Fri Feb 03, 2006 1:18 am
Posts: 97
2. I guess I'm just being thick, but could someone spell out for me exactly what hole needs fixed, here? Thanks.


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