Register    Login    Forum    Search    Chat [0]    FAQ

Board index » Emerald Hills General Forums » General Amtgard




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: EH Rules changes
 Post Posted: Sat Jul 01, 2006 8:28 am 
Offline

Joined: Thu Feb 02, 2006 9:51 pm
Posts: 113
I can't seem to access the yahoo list right now. I'll cross post when I can.


--------------------------------------------------------------------------------

Item #1
Approve the Dor Un Avathar 8.0 as presented by the Amtgard Seven Expansion Group as an official supplement of the rules and place it under the same procedures for change as the core rules.

Item #2
Pg 6
Change
Dagger: A slashing or piercing weapon up to 18 inches long. At least twelve inches of its total length must be strike-legal.
To
Dagger: A slashing or piercing weapon up to 18 inches long. At least ten inches of its total length must be strike-legal.

Item #3
Pg 4 Combat Rules Legs
Change
"Any following hits to that leg will have no effect (the only exceptions are magical balls and some siege weapons)."
TO
"Any following hits to that leg will have no effect (the only exceptions are magical effects, poisoned weapons, and some siege weapons)."

Pg 24 Poison Weapon
Change
"People who are wounded by poisoned weapons die if they are not cured in a 100 count."
To
"People who are hit on an unprotected limb by poisoned weapons die if they are not cured in a 100 count."

Pg 42 Imbue Weapon
Change
"Wounds inflicted by the weapon kill."
To
"Hits to unprotected areas by the weapon kill"


Item #4
Pg 7 Archery
After
“At close range (20 feet or less) bows must be no more than half drawn. “
Add
“Crossbows are considered half drawn.”

Item #5
Pg 22 Earthbind
Change
“E: Victim cannot move until each of his legs are struck ten times with a slashing or bludgeoning weapon. . Anyone attempting to free the victim must state .free this leg. while doing so or the hits strike the player as normal.”
To
“E: Victim cannot move legs until each of his legs are touched 10 times with a slashing or bludgeoning weapon by anyone attempting to free the victim and must state "Free this leg x10" while doing so. Two legs cannot be freed by the same person at the same time. Strikes to a leg from players not attempting to free the victim count as normal hits to the leg.”

Item #6
In all spells that have “white” as part of the incantation, allow “black” to be substituted.

Item #7
pg 16 Assassins:3rd level
Change
“a. Touch of Death (ex) (1/game)”
To
“a. Touch of Death (ex) (2/game)”

Item #8
pg 16 Assassins:4th level
Change
“Up to two points of armor may now be worn (T)”
To
“Innate Ability (choose one from this list or any lower level ability not already taken):
a. Up to two points of armor may now be worn (T)
b. May now use javelins (T)”

Item #9
Pg 16 Assassins 6th level
Change
“c. Take Poison Weapon again (must have already been taken once), Poison Weapon becomes (1/life)”
To
“c. Poison Weapons become Venom Weapons (ex). (must have already taken Poison Weapon)”

Add to list of Abilities and Traits
“Venom Weapon
E: Acts in all ways like Poison Weapon except the count is reduced to 50.”

Item #10
Pg 18 Monk 1st level
Change
“Heal (m) (1/life, Self only)”
To
“Heal (ex) (1/life, Self only)”

Item #11
Pg 18 Monk 3rd level
Change
“Touch of Death (ex) (1/game)”
To
“Touch of Death (ex) (2/game)”

Item #12
Pg 34 Healer’s Spell List
Change
Third Level
“Stun S Sorcery 1/game 1/4 20’ ”
To
“Stun S Sorcery 1/life 2/2 20’ ”

Item #13
Pg 34 Healer’s Spell List
Move Protection from Magic from 6th level to 5th level

Item #14
Pg 33 Druid’s Spell List
Change Petrify to a cost of 1 point

Item #15
Pg 33 Druid’s Spell List
Change Feeblemind to a cost of 1 point and move to 5th level

Item #16
Pg 33 Druid’s Spell List
Change Regeneration 1/game to 1.life

Item #17
Pg 33 Druid’s Spell List
Change Call Lightning to a cost of 1 point

_________________
A person is smart. People are stupid, panicky, dangerous animals, and you know it. - Agent K.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 1 post ] 

Board index » Emerald Hills General Forums » General Amtgard


Who is online

Users browsing this forum: Majestic-12 [Bot] and 40 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron