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 Post Posted: Thu Jul 27, 2006 9:00 am 
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Joined: Thu Feb 02, 2006 8:42 pm
Posts: 1772
Just putting this here for a point of refference.

Regards
S

----------------------

Rulebook Items:

1. Require monarch and PM permission to summon monsters in the same way monarch and PM permission is required to play monsters. (BL)
Pass 8-0

2. Spell casting: You may not begin the incantation of a spell or ability while you are maintaining the incantation of any other spell or ability. (IM)
Withdrawn

3. Broken equipment used to block: Page 4, Rule #3, add to end "Broken weapons and shields may not be used to block, and a hit to one of these items counts as a hit to the arm or hand holding the item." (RW)
Withdrawn

4. Blocking with shields: Shields may not be thrown to avoid being hit by spell balls, throwing weapons, or any other projectile weapon. A throw is defined as "Propelling an object through the air with a motion of the hand or arm." (WL)
Fail

5. Monk weapons: Add "Reach" to the weapons classes available to Monk. (WL)
Fail 1-7: WL for

6. Peasant class: Add to limitations: Peasant may not wear enchantments. (WL)
Pass 8-0

7. Shield size: Remove #8 under shields “Round shields may not be wider than three feet.” (BS)
Pass 7-1: RW against

8. Flails: Require that flail shafts be padded at least half (50%) of their total length. (BS)
Pass 8-0

9. Shield padding: Reduce padding requirement on shield rims from 1.5" to 1.0". (BS)
Pass 8-0

10. Daggers: Allow daggers to do 1 point to Armor, even when slashing. (BS)
Pass 8-0

11. Improved weapons: Allow Improved Weapons to do extra damage against armor when stabbing. (BS)
Fail 0-8

12. Weapon cores: Add: "Rattan is not allowed as a weapon core." (BS)
Fail 0-8

13. Weapon section: Move all of the requirements for weapons to the Weapons section of the rulebook, including this section that is under Weapon Construction (page 8). (BS)
MOD: Add note "See equipment construction section for more information"
Pass 8-0

14. Pommels: Add: "Weapon Pommels must have at least 1.5" of Foam." (BS)
Fail 0-8

14(a). "Make fun of BS"
Pass 8-0

15. Spell cost: Make Wizard spells consistent with other classes that share the same spells:
Reduce Wizards Wounding to 1 Point per Cast, max of 2.
Reduce Wizards Hold Person to 1 Point per Cast, Max 2.
Reduce Wizards Protect to 1 Point per cast, Max of 2. (BS)
Fail 0-8

16. Yield spell: Change Yield "Other magic may still affect the victim during the duration of Yield." to "Only the Release spell may affect a person who has been yeilded. Carrying, subduing, and any other form of interaction is not allowed on a Yielded Victim." (BS)
Fail 0-8

17. Antidote: Change Antidote to Poison to “as per the spell Cure Poison but may not be used as an enchantment.” (BS)
Fail 0-8

18. Stun spell: Change Stun from: "E: Affected player may not move, speak, cast magic, fight, or use class abilities for a 100 count. They are considered completely senseless to the world around them." to "E: Affected player may not move, speak, cast magic, fight, or use class abilities for a 100 count. They are considered completely senseless to the world around them. The victim may not be moved by any means while stunned." (BS)
Fail 0-8

19. Barbarian garb: Remove requirement for Barbarians to wear “Blues and browns, furs and leather.” & Change Barbarian sash to ”white.” (BS)
Fail 0-8

20. Assassin garb: Remove requirement for Assassins to wear "a mask or concealing face paint." (BS)
Fail 1-7: WL for

21. Bard garb: Change Bard sash from "light blue" to "blue." (BS)
Fail 0-8 (Brennon hates bards)

22. Bard class: Remove requirement for Bard to carry a musical instrument. (BS)
Fail 0-8

23. Druid class: Change Druid enchantment strip from "green" to "brown" (BS)
Fail 0-8

24. Poisoned weapon: Change "People who are wounded by poisoned weapons die if they are not cured in a 100 count." To "People who are hit on an unprotected limb by poisoned weapons die if they are not cured in a 100 count." (EH)
Fail 5-3: BL, NW, IM against

25. Imbued weapon: Change "Wounds inflicted by the weapon kill." To "Hits to unprotected areas by the weapon kill" (EH)
Grouped with #24

26. Crossbows: Pg 7 Archery After “At close range (20 feet or less) bows must be no more than half drawn. “ Add “Crossbows are considered half drawn.” (EH)
Fail 5-2-1: BL, WL against, GP abstain

27. Earthbind spell: Pg 22 Earthbind Change “E: Victim cannot move until each of his legs are struck ten times with a slashing or bludgeoning weapon. . Anyone attempting to free the victim must state .free this leg. while doing so or the hits strike the player as normal.” To “E: Victim cannot move legs until each of his legs are touched 10 times with a slashing or bludgeoning weapon by anyone attempting to free the victim and must state "Free this leg x10" while doing so. Two legs cannot be freed by the same person at the same time. Strikes to a leg from players not attempting to free the victim count as normal hits to the leg.” (EH)
MOD: Add the word "feet" after "cannot move"
Pass 8-0

28. Spells: In all spells that have “white” as part of the incantation, allow “black” to be substituted. (EH)
Fail 8-0

29. Assassin: pg 16 Assassins: 3rd level Change “a. Touch of Death (ex) (1/game)” To “a. Touch of Death (ex) (2/game)” (EH)
Fail 8-0

30. Assassin: pg 16 Assassins: 4th level Change “Up to two points of armor may now be worn (T)” To “Innate Ability (choose one from this list or any lower level ability not already taken): a. Up to two points of armor may now be worn (T) b. May now use javelins (T)” (EH)
Fail 5-3: RW, NW, DS against

31. Assassin: Pg 16 Assassins 6th level Change “c. Take Poison Weapon again (must have already been taken once), Poison Weapon becomes (1/life)” To “c. Poison Weapons become Venom Weapons (ex). (must have already taken Poison Weapon)” (EH)
Fail 8-0

32. New weapon: “Venom Weapon E: Acts in all ways like Poison Weapon except the count is reduced to 50.” (EH)
Grouped with #31

33. Monk: Pg 18 Monk 1st level Change “Heal (m) (1/life, Self only)” To “Heal (ex) (1/life, Self only)” (EH)
Pass 8-0

34. Monk: Pg 18 Monk 3rd level Change “Touch of Death (ex) (1/game)” To “Touch of Death (ex) (2/game)” (EH)
Fail 8-0

35. Healer: Pg 34 Healer’s Spell List Change Third Level “Stun S Sorcery 1/game 1/4 20’ ” To “Stun S Sorcery 1/life 2/2 20’ ” (EH)
Fail 3-5: RW, IM, NW for

36. Healer: Pg 34 Healer’s Spell List Move Protection from Magic from 6th level to 5th level. (EH)
Fail 8-0

37. Druid: Pg 33 Druid’s Spell List Change Petrify to a cost of 1 point. (EH)
Pass 6-2: BL, RW against

38. Druid: Pg 33 Druid’s Spell List Change Feeblemind to a cost of 1 point and move to 5th level. (EH)
Fail 4-4: IM, DS, GP, EH for

39. Druid: Pg 33 Druid’s Spell List Change Regeneration 1/game to 1/life. (EH)
Pass 7-1: WL against

40. Druid: Pg 33 Druid’s Spell List Change Call Lightning to a cost of 1 point. (EH)
Pass 7-1: RW hates druids

41. Guild symbol: Actually define what constitutes a guild's "symbol" (Garb rule #6, pg. 13). (CK)
Fail 8-0

42. Class advancement: Fix the wording of the class advancement rules, concerning credits earned per level. I think we all know there's a hole there... (CK)
Fail 8-0

43. Paladin/Anti-Paladin: Either make Paladins immune to Fear (Control), or make A-Ps subject to Paladin's Awe (mirror images of the same spell/ability). (CK)
Fail 8-0

44. Rule revisions: Install revisions into the rulebook. (BL)
MOD: This actually means "Install the rules revision PROCESS that we use into the rulebook"
Pass 8-0

45. Throwing daggers: reducing the size requirement to a two inch diameter. Again this starts to eliminate the "noodle" standard of measuring thing. Not all noodle is created equal! (BL)
Grouped with #59

46. Throwing daggers: should they have cores? This should be the monarchs' decision since that are ALL reeves qualified. (BL)
MOD: The vote before the CoM ended up being "should we adopt the phrase 'non-rigid' into the projectile rules"
Pass 8-0

47. Streamers for spell balls: three inch minimum and six inch maximum would be kosher. (BL)
MOD: "Streamers may be no longer than 12 inches"
Pass 8-0

48. Invulnerability: what takes it away? Terarin composed this list (see below) and it works. It clears up a lot on confusion and is a very nice reference. I know it needs tweaking with the shift from 6.1 playtest to 7th ed rules of play. That minor tweaking could be dome by either Garik, Terarin or myself.
MOD: "Add an enumerated, living list of what removes points of Invulnerability as an appendix to the rulebook to suppliment the wording already in place."
Pass 8-0

49. Missile block: Change "from striking the blocker" to "from striking any legal target". This clarifies that if the projectile goes on to hit another person the hit still counts. (IM)
Pass 8-0

50. Missile block: Edit the entry on pg 24 so that the first sentence reads "Player is allowed to block arrows with their MELEE weapons without penalty". This would eliminate confusion derived from blocking with a throwing weapon. (RW)
Withdrawn

51. Arrows: Page 4, Combat Note 7, change "Projectiles" to "Projectiles and arrows" (RW)
MOD: All the "projectiles are not arrows" business is lumped together and fixed as a layout change to the weapons section of the rulebook. This will break up the larger "Projectiles" category into a few seperate sub-headings including "Arrows", "Throwing Weapons", "Javelins", and "Rocks". Classes that currently use Javelins will not have them removed as a result of this change.
Pass 8-0

52. Arrows: Page 46, Magic Projectile, change Material to "Projectile or Arrow, enchantment cloth", edit rest of entry to read "Projectile or Arrow" (RW)
Grouped with #51

53. Arrows: Page 48, Protection from Projectiles, change "Protects from all non-magic projectiles" to "Protects from all non-magic projectiles and arrows" (RW)
Grouped with #51

54. Shield size: Delete Lines 7 & 8 of the rules on shields, removing limitations on dimensions. Overall sizes the shields shall remain the same. (WL)
Tabled for better wording

55. Shot diagram: Pg 4, Replace image with shot diagram showing where the valid shots are. (DS)
Tabled for diagram

56. Padding: Pg 6, Add at end of padding description: 'Sometimes referred to as "courtesy" padding."'(DS)
Fail 8-0

57. Spell ball components: Pg 8, Remove: "Magic components used in combat (magical balls, etc) must also be padded and be at least 2.5 inches in diameter." (DS)
Spell ball components: Pg 9, Add at end of projectile section: "Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical." (DS)
Pass 7-0-1: RW abstain

58. Javelins: Pg 9, Change from: "Javelins must strike point first to count as a hit, but must have courtesy padding along their entire length."
Change to: "Javelins must strike point first to count as a hit and cannot be used to slash. A javelin must be legal for melee and have padding along the entire shaft." (DS)
Pass 8-0

59. Projectiles: Pg 9, Change from: "All projectiles must be at least 2.5" in diameter."
Change to: "Tips of all projectile weapons must not be able to fit through a 2.25" ring." (DS)
Pass 8-0

60. Weapon covers: Pg 8, Remove: "Weapons must be covered in a durable, opaque cloth."
Pg 4, Add to end of Strike-Legal: "This area must be covered with a durable, opaque cloth." (DS)
Pass 8-0

61. Bounces: Change from: "A projectile, arrow, or magic ball hitting the ground before it hits its target."
Change to: "A projectile, arrow, or magic ball hitting the ground, tree, or other static object before it hits its target." (DS)
MOD: "A projectile, arrow, or magic ball hitting the ground, a tree, or other static terrain before it hits its target"
Pass 8-0

62. Spells: Replace all instances of the magic type "spell" with "verbal". (DS)
Fail 0-8

63. Weapon covers: "Weapons must be covered in a durable, opaque cloth." to "Weapons must be covered in a durable cloth. Tape is not allowed as a Weapon Cover" (BS)
Fail 0-8

64. Arrows: Add: "Arrows only affect the first person, or item (Shield, weapon, etc) that they strike. Deflected arrows do not count as a hit." (BS)
Fail 0-8

65. Stabbing weapons: Change the sentence "Stabbing weapons should include extra padding on the tip" to "Stabbing weapons must include extra padding on the tip" (BS)
Fail 0-8

66. Verbal magic: Clarify that "All verbal magic that target a person with StoneSkin, target the person's torso, stripping a point of protection in that area if applicable." (BS)
Fail 0-8

67. Daggers: Pg 6 Change Dagger: A slashing or piercing weapon up to 18 inches long. At least twelve inches of its total length must be strike-legal. To Dagger: A slashing or piercing weapon up to 18 inches long. At least ten inches of its total length must be strike-legal. (EH)
Pass 8-0

68. Leg hits: Pg 4 Combat Rules Legs Change "Any following hits to that leg will have no effect (the only exceptions are magical balls and some siege weapons)." To "Any following hits to that leg will have no effect (the only exceptions are magical effects, poisoned weapons, and some siege weapons)." (EH)
Grouped with #24

69. Reversible spell balls: One of the RW wizards made up a batch of spell balls that can be inverted, effectively allowing him to carry more choices of spell balls within the allowable maximum. So long as no more than 1 spell ball can be a black one, does anyone see a conflict with the rules? I think not, but I promised to air the question. (RW)
MOD: "Allow reversible spellballs for non-restricted spellballs"
Pass 7-1: WL against

Dor Un Avathar
After much debate it was decided that more time was needed to do a head-to-head comparison of Raphaels and Lukes Dors. Observation and comparison will occur until November 1st, at which point an online vote will be held to determine which book to move forward with. At that point any desired changes or corrections will be made to the selected document and it will be officially adopted. Once adopted the book will fall under the same operational procedures as the Rulebook with the Dor being open for revision on odd numbered years and the Rulebook being open for revision on even numbered years.

Awards Standard Propsal Revision 8
The attendees were provided with a copy of revision 8 (which is substantively the same as revision 6) and asked to give feedback. After explanation and discussion several items were voted on.

Voting Items:
1. The Circle of Monarchs wishes to bring Amtgard under a single, unified standard for the awards leading towards knighthood.
Pass 8-0

2. The Circle of Monarchs Wishes to move Lions into the line of Crown knighthood.
Fail 1-7: WL for

3. The Circle of Monarchs wishes to create a ladder award leading towards Crown knighthood.
Fail 2-6: WL, ? for

4. The Circle of Monarchs wishes to define Lions and Roses in such a way as to remove the overlap between the two awards and make them comparable in difficulty.
Pass 8-0: Of course, they couldn't decide on that language. They also voted that we should get blood from a stone and the sun shall rise in the west on Sundays. They made general, vague statements about Lions being for "leadership service" and Roses being for "non-leadership service." Whatever.

5. The Circle of Monarchs wishes to use Awards Proposal Revision 8 as the base for the Awards Standard. Six months will be allocated for collecting and implementing feedback on the presented document. At the end of six months a final version will be released to the CoM for evaluation. They shall then have the duration between the final release and Clan 25 to make a review the final version. At Clan 25 Awards Standardization will be brought up for adoption and a time-table set for alteration of kingdom corporas.
Pass 8-0

_________________
The general who advances without seeking fame and retreats without fearing disgrace, whose only thought is to protect his country and do service for his sovereign, is the jewel of his kingdom. -Sun Wu


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