Cooking
Due to the delicate nature of cooking entries, this category will be judged first.
Entries will be judged on taste, texture, appetizing presentation and difficulty. Bring plates, cups and utensils if they will be needed to judge your entry.
Appetizer: A dish intended to be served as an appetizer.
Main: Course: A dish intended to be served as a main course.
Dessert: A dish intended to be served as a dessert.
Other: A dish or drink that does not fit into any other category.
Writing
Entries will be judged, where applicable, on form, content, grammar, spelling and usefulness to the body of Amtgard knowledge. With the exception of publications, please try to limit these entries to 5 pages or less. Publications entries only require one copy.
Factual: Writing that presents factual information such as a process, event or research of some kind. Examples would be weapon smithing instructions, a recounting of an Amtgard event or a history of the Mongols. When presenting researched information, it is a good idea to site references and give credit.
Fictional: Writing that is not intended to be factual such as persona histories and stories.
Poetry: Poetic verse.
Publications: Published works such as newsletters, books, collections of articles, etc. These entries are judges on the editorial content only, such as presentation, suitability of the collection, format, etc. It is not necessary that the entrant have written every article. However, articles should never be published without the author’s consent and credit should be given. Any work not done by the entrant should be noted.
Bardic
Entries will be judged on difficulty and entertainment value.
Singing: A vocal presentation with some expectation of rhythm and pitch.
Oratory: A vocal presentation with no expectation of rhythm or pitch;
i.e. Storytelling, jokes and theatrical pieces.
Instrumental: A musical presentation performed on an instrument with some expectation of rhythm and pitch.
Dance: A presentation of bodily movement with some expectation of rhythm.
Art
Entries will be judged on artistic presentation and the difficulty of the medium.
2-D Art: Art intended to be viewed from only one side such as drawings, paintings, stained glass, relief carving, computer graphics, etc.
3-D Art: Art intended to be viewed from at least 3 sides such as sculptures, painted miniatures, stuffed animals, blown glass, etc. People often enter things into this category that would do better in Passive Construction. 3-D art is judged primarily on artistic presentation; Passive Construction is judged primarily on construction. A stained glass box would go into either 3-D Art of Passive Construction depending on what the entrant wanted to focus.
Photography: Art created by taking a picture. Digital images that are mostly photographic would also fit into this category.
Garb
Entries will be judged on durability, attractiveness, design and difficulty.
Fighting: A major item of garb intended to be worn in battle such as tunics, pants, tabards, shirts, etc.
Court: A major item of garb not intended to be worn in battle such as dresses, doublets, cloaks, etc.
Other Outfits: A major item of garb that does not fight into Court, Fighting, or Monster. This is more for functional garb that is not fit for the field.
Monster: A major item of garb that would qualify as garb for a monster in the Amtgard Rulebook.
Favor: A garb accessory intended to be worn on one’s belt.
Jewelry: A garb accessory intended to be worn as jewelry such as crowns, coronets, necklaces, bracelets, rings, etc.
Accessory: A minor item of garb such as hats, belts, shoes, bracers, etc. that would not fit into another category.
Construction
Entries are judged on construction, presentation, difficulty and application to proposed function.
Passive: Something not intended to go onto the battlefield such as boxes, steel weapons, decorative wooden weapons, stuffed animals, etc. This is a category for constructed items that would not fit into another category.
Active: Something intended to be used on the battlefield such as ballistae, bows, fighting wands or throwing mugs. This is a generic category for things that would not fit into armor, weapon, or shield construction yet are still intended for rough battlefield use.
Armor: Something that would qualify as armor by the rulebook standards in Amtgard such as padded armor, chainmail, brigantine, greaves, thigh plates, helmets (although they would not actually count as armor), etc.
Weapon: Something that would qualify as a weapon by the rulebook standards in Amtgard such as sword, spear, arrows, rocks, throwing daggers, madus, etc.
Shield: Something that would qualify as a shield by rulebook standards in Amtgard.
Banner: Something intended to be used as a banner and judged on construction and appearance.
Rose
Anything made for the benefit of the club intended to be donated to the club. These are scored on their construction and design as well as their contribution to Amtgard.
_________________ Brennon wrote: The V8 mindset is not about "what is the minimum I can get away with doing" but rather "how can we all use these rules fairly so the game runs smoothly and we all have a good time."
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