Event flyer containing schedule of events, menu, 24hr RP rules, awards list, and kingdom mini-calander.
www.amtgard-eh.com/gallery/Archives/Eme ... /Mid38.pdf
Hope to see you all there!
Regards
S
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Event Schedule
Times/events are subject to change
FRIDAY
Gate Opens - Noon @ Tanglewood Forest
24hr RP Campaign Sign-In - 7:00 PM @ Ditch Field
Leafblighter Battlegame Sign In/Rules - 9:00 PM @ Ditch Field
Leafblighter Battlegame - 10:00 PM @ Ditch Field
Ditching - Open @ Ditch Field
SATURDAY
Leather Mask Workshop - 11:00 AM
Knights Meeting - 12:00 PM @ Knight’s Circle
Bellydance Workshop - 12:30 PM
Relic Quest Sign In/Rules - 1:00 PM @ Ditch Field
Relic Quest - 1:30 PM @ Ditch Field
Mom n’ Kubs Klub Easter Egg Hunt- 1:30 PM @ Court Area
Kingdom Battlegame - 3:00 PM @ Battlefield
Park Officer Meeting - 4:30 PM @ Court Area
GM Meeting - 5:00 PM @ Court Area
PM Meeting - 6:00 PM @ Gate
24hr RP Campaign Ends - 7:00 PM
Feast/Court - 7:00 PM @ Court Area
Ditching - Open
SUNDAY
GTHO - 12:00 PM in General
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PERDITION
24hr Campaign Rules Set
Sign Up for 24hr RP Campaign starts at 7:00 PM Friday night at the ditch field. Kingdom Talons and Life Cards will be distributed by the designated campaign editor on hand and anyone may jump in at a penalty. Check with Grand Inquisitor Sutra for details. Game time begins at 7:00 PM and end at 7:00 Saturday. Unless you are attending a listed meeting/workshop/quest on the event schedule or are OOC, you are in 24hr Game Mode.
Please note: Participation in this scenario is completely voluntary and you must be signed-in in order to play in this particular campaign. Players will wear a specified wrist band in addition to the event issued wristband.
Currency:
Talons will be distributed at a flat rate per player. No titles or awards will influence currency given. Talons will be distributed by the designated campaign editor. Looting will be allowed to a maximum of ten talon’s per kill.
Looting:
You must place your foot on targets foot and repeat “searching” x10 without interruption. If interrupted or if contact is broken, looter must restart count.
Nirvana:
Midgard Square (Court Area) will act as the central logistics/nirvana. No negative majicks or fighting. Midgard Square has a high town square that will be marked off by flagging tape representing an impassable wall. There will only be one entrance. The outskirts of the town will be know as The Pitts, where you will find shady dealings and unsafe harbor.
Death/Lives:
This 24hr scenario is a full class/life scenario. If you are shattered, you have to play as an NPC/Monster. Each life is represented by a life card you receive when you sign-in for this 24hr campaign. You start off with one card. When killed, aggressor must loot you for your card. Even if you do not get looted for your life card, you must return to nirvana to report your death and receive a new card. Card’s will count towards victory points and must be turned in to logistics. Life cards will equal your class’ maximum rulebook lives set. All counts are full count unless affected by in game effects. Magic users can offer their services to other teams for a fee/favor/etc.
No Fight Zones:
No fight zones are nirvanas/campsites with campers i.e. parked cars/tents/active pit fires/merchant row/company row/etc and any other location marked off as non-RP.
Safety:
Weapons and Armor
Your weapons and Armor will be checked for safety when you arrive at the event. Weapons/armor will be passed or failed according to 7.2 rules, Kingdom Champion or GMR's discrepancy.
Combat:
The most important combat rules are the safety rules. You must keep these rules in mind whenever you go into combat. If you violate these rules, we will remove your weapons for a period of time or ask you to leave the event. We are particularly concerned about players or crew striking too hard. If you see other players or crewmembers striking too hard, mention it to them out of character. If they carry on then inform a GM, preferably the Player GM for the event. If the person you are fighting against is striking too hard, that is no reason to hit them hard back. Ask them out-of-character to pull* their blows.
Other:
Out-of-character theft, harassment, or any equally undesirable activity will not be tolerated.
Role-playing
Staying in Character
This campaign will be a 24hr live role-playing scenario. Please don't drop out of character inappropriately. You may find it tempting to say something humorously modern to "break the tension". Resist the temptation. If other players start talking
OOC ignore them, don't join in. If you want to talk OOC, save it for an appropriate time and place.
There are only three times at which it is appropriate to talk OOC:
1.) When talking quietly to a GM/Reeve
2.) In case of a real-life emergency or to warn other players they are playing dangerously
3.) In designated out of character areas.
Out of Character Areas
All areas denoted as out of game is a OOC area, such as private camp sites, un-participating campsites, parking lot, bardic, etc. Some campsites will be open to RP and will be marked with either a green glowstick or any other approved sign. Everywhere else in the game is in character.
Notes
Please don't abuse the OOC areas. Generally monsters will not attack you there because you are considered to be OOC, like having your hands on your head. However, do not use the OOC area as a safe haven from attacks by either monsters or fellow players, as that violates the spirit of the game. If a player does use the OOC area to "hide", they shouldn't be surprised if they get attacked anyway. Don't tell each other in-game secrets in the OOC area. The game is much more fun if you find stuff out during play. If you want to talk about events in the game, do it in character. Stories about your characters adventures are perfect role-playing material.