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 Post Posted: Thu Aug 12, 2010 2:43 am 
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Joined: Thu Jun 17, 2010 8:44 pm
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The object of this battle game is to gain possesion of Virgil's dead body so he can be resurected. The demons aready have his body and at this point have brought it to their base camp near the 5 portals to Virgil's realm. As if that wasn't bad enough Mephestophillies himself has arrived on the scene To personally revive Virgil, for what means in unknown but it can't be good. HE MUST BE STOPED AT ALL COSTS!!!

objectives:
Humans-gain possesion of virgil's body for a full 2 minutes so he can be resurected.
Mephestophillies-slaughter all in his path, capture Virgil and destroy this realm.

Stats: (Added descriptions for mephestophillies all abilities)
Mephestophillies

Armor: May wear up to 6 points
Weapons: Any melee (Magical)
Immunities: Control, Death, Disease, Flame, Poison, Subdual
Natural Lives: 7
Abilities & Traits

Awe (M) (2/life) – Incantation: For Awe repeat x3 “I make thee in awe” or for Fear repeat x3 “I make thee afraid.”Range: 20 ft. Effects Target may not attack or cast magic at the caster and must remain at least 20 ft away from the caster at all times for a 300 count. Limitations: If the caster attacks or casts another magic at the target, this spell’s effect is negated.

Enhanced Armor (T) All normal armor worn is considered Invulnerable Armor in the location it covers. This armor may be Mended normally.

Natural Flight (T) Repeat x5 “I take Flight,” to land repeat x5 “Landing.” Effect: Creature cannot be attacked by melee weapons while flying unless the attacker is also flying or Large. Creatures flying must still drop to their knees if wounded in the leg (simulates wounding the wings). Creature must flap its arms or state “Flying” every two seconds to denote this. Magic and magic-like abilities still require the being to stand still to cast. Only verbals and innate abilities can by used while flying. Limitation: To take off and land, the creature must stand still. Unless noted otherwise in the description, a Monster with this Trait may use it an unlimited number of times.

Truth (Ex) (unlimited) Incantation: State "Truth" followed by a single yes or no question. Effects: The target must answer the question truthfully. If the answer is unknown the target may state so, thus ending the spell.

Very Strong (T) All melee weapons (even Natural ones) become Seige weapons, slaying a target even on hits to the target’s equipment, shield or weaponry. Removes one point of Invulnerability or Invulnerable Armor per strike. Must be marked with black ribbon

Banish (m) (1/life)

Multi-Planar Existence (T) Description: Such Monsters may attack players using Blend, Camouflage, Circle of Protection, Commune, Passplant[sic], Sanctuary, Sneak and Teleport. Players so attacked may defend themselves normally, but the Monster must declare its ability before engaging in combat. (It’s not cool to jump people who think they are safe without warning them.) In scenarios that use the ‘Talk to Kami via Speak with Dead” optional rule, this trait also imparts the ability to speak with any Kami in the area. This trait affords no additional protection or abilities other than those listed.

Mend (m) (unlimited)

(depending on the amount of people who show up at the park one of the two of these will be choosen)

Dread Knight
Armor: 2 points Natural, may wear up to 4 additional
points of normal armor, any shield
Weapons: Any melee weapon and javelins
Immunities: Magic
Natural Lives: 5
Abilities & Traits:
• Enhanced Armor
• Magic-Like Ability: Heat Weapon (1/life)
• Magic-Like Ability : Pyrotechnics (1/life)
• Magic-Like Ability : Sleep (1/life)
• Magic-Like Ability : Stun (1/life)
• Magic-Like Ability : Finger of Death (1/life)
• Magic-Like Ability : Reanimate (1/life)
• Magic-Like Ability : Honor Duel (2/life)
• Innate Magical Ability : Fear (1/life)
• Innate Magical Ability : Touch of Paralyzation (1/life)
Levels:
1st As above
2nd Heat Weapon and Sleep become (2/life)
+1 Natural Lives (total 2)
3rd Pyrotechnics and Touch of Paralyzation become (2/life)
4th Finger of Death and Stun become (2/life)
+1 Natural Lives(total 3)
5th Honor Duel becomes(unlimited)
Reanimate and Fear become (2/life)
6th Heat Weapon, Sleep and Touch of Paralyzation become (4/life)
+1 Natural Lives (total 4)

Extra-planar Enities

Armor: 4 points Natural Invulnerable
Weapons: Two short melee (Natural) or any melee
weapons
Immunities: Magic (see Vulnerability below)
Natural Lives: 5
Abilities & Traits:
• Natural Flight
• Strong
• Tough
• Innate Magical Ability : Fear (1/life)
• Magic-Like Ability : Finger of Death (1/life)
• Magic-Like Ability : Confusion (1/life)
• Magic-Like Ability : Dispel Magic (3/life)
• Vulnerability : Each Entity must pick a common attack form or School of Magic which bypasses all remaining Extra-Planar Entity
armor and immunities. If the effect would not ordinarily cause
damage (like a Control spell), the Entity must take a wound
(attacker’s choice) and may be slain through wounds in this manner.
Examples: Blunt Weapons, Projectiles, Subdual, Flame, Ice, etc.

Levels:
1st As above
2nd Gains Magic-Like Ability : Pyrotechnics (2/life) or Innate Ability : Steal Life (1/life)
3rd Confusion becomes (2/life)
Fear becomes (2/life)
4th Gains Immunity : Projectiles or Magic-Like Ability : Yield (1/life) or Regeneration Trait
5th Confusion becomes(3/life)
Fear becomes (3/life)
6th Gains Very Strong Trait or Magic-Like Ability : Sphere of Annihilation(1 bolt/U) or Magic-Like Ability : Feeblemind (3/life)

_________________
"He may be out of his mind But some day you will find
That sanity's left us all blind And dragged us all behind"


"I cannot quench your thirst
Because even if you yearn for the truth, you refuse to believe in it.
I cannot quench your thirst
Because no such truth exists that you are in anticipation for.
But I still want to quench your thirst.
Because I am the one the that put you into the desert."
-Frederica Bernkastel


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