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 Post Posted: Thu Aug 26, 2010 12:42 pm 
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Joined: Thu Jun 17, 2010 8:44 pm
Posts: 32
Last battlegame we entered the realm of sound and after a long battle captured
it, in doing so we found out what our True objective in this world is, each city
we capture has a large tower and that lets off light in several directions (to
the next cities) by purifing that light we weaken the forcefield on the inner
cities and once all of the forcefields are down we can enter the realm of light
and finish off Mephestophillies, simple right? Inside of the realm of sound we
found a map and a special hat.

Hat of mimic- the user can copy ONE ACTIVE ablility of the MONSTER for that
week. ex.fire demon's fireballs

ON TO THIS WEEKS GAME!!
a few days have past in the newly captured realm of sound and soon the forces of
mourningwood glen find what looks like a portal,eager to see if it leads home
(to gather more forces) we enter. The portal does not lead us home but rather
into the spirit realm, a place Virgil knows very well, there is however some
dissent amongst the magic users because even though it has been a little time
they know that these spirits are the key to using magic in this world (explation
of magic in this world bellow for any who want to know) quickly the magic users
split into several groups hiring as many fighters as they can, they know that
there are only a few spirits here.

Objective: (magic users) gain control and hold one of eleven spirits
(melee) protect your magic user
(ONLY FIRST LEVEL SPELLS FOR THIS MATCH)

there will be eleven spirits scattered and hidden that the magic users must find
(one for each element) and several teams of 3 to 4 people (depending on how many
show up) these teams will fight to hold each spirit. ONLY MAGIC USERS CAN HOLD
THE SPIRITS, and only one spirit may be captured by each M.U. (magic user)unless
stated otherwise (number of people at the park is a big varable there) after the
game their will be perks depending on what spirit you captured, so go for the
element you use the most as that class.


Desciption of magic in virgil's realm (for those interested)
In Virgil's realm magic is the borrowing of a spirits power to do certin things
usally the incantation is in latin for example. suscitatio planta of lux lucis ,
vigoratus meus vulnus, which translated is simply awaken spirit of light, heal
my wounds. a contract must be formed with the spirit of the element of your
choosing, then you can use magic. In this realm, the greatest Wizard ever Victor
Veneficus had a contract with and controlled over 700,000 spirits and is said to
have know each one of their names, likes, dislikes, ect. Virgil, Victor's son,
was a dunce when it came to magic and barely controled even one spirit.


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Demon cities map sound.png
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_________________
"He may be out of his mind But some day you will find
That sanity's left us all blind And dragged us all behind"


"I cannot quench your thirst
Because even if you yearn for the truth, you refuse to believe in it.
I cannot quench your thirst
Because no such truth exists that you are in anticipation for.
But I still want to quench your thirst.
Because I am the one the that put you into the desert."
-Frederica Bernkastel
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