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 Post subject: City of wind battle
 Post Posted: Fri Nov 12, 2010 5:26 pm 
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Joined: Thu Jun 17, 2010 8:44 pm
Posts: 32
In this battle the warriors of mourningwood have traveled to the vast open plains of the wind realm only to find the way to the core of the forcefield in apearently up. a single steep pathway opens up and the warriors of mourningwood travel up it fearelessly. HOWEVER due to the high speed winds:
NO PROJECTILES in this realm!
NO RUNNING ON THE PATHWAYS!
NO JUMPING ON THE PATHWAYS!
if you do the movements listed or fall off of the pathway you fall to your DOOM!! (so be careful)
Tier one- consists of fighting our way up said pathway dealing with verious baddies allong the way.
Tier two- if we make it up we have to aquire the core of the forcefield by any means neassary (Roleplay included in this part)
Tier Three- ESCAPE ALIVE (due to actions take you must escape. for this battle you may run, no jumping though.)

"windy"
Q/M Ratio:
8/1 (Quest)

Armor:
4 points Natural Invulnerable

Weapons:
One long sword (Natural)

Immunities:
Death, Poison, Subdual, Control

Natural Lives:
3

Abilities & Traits:
Magic-Caster: Druid Full spellpoints at same level as Serpent.
Magic-Caster: Wizard Full spellpoints at same level as Serpent.
Natural Flight
Innate Ability: Poison Weapon (1/life)

Wyvern:
Q/M Ratio:
5/1

Armor:
3 points Natural Invulnerable

Weapons:
Two long swords (Natural), throwing daggers (usable in flight)

Natural Lives:
4

Abilities & Traits:
Natural Flight
Strong
Innate Ability: Poison Weapon (unlimited)

Gryphon:

Q/M Ratio:
3/1

Armor:
4 points Natural

[edit] Weapons:
Two short swords (Natural)

Immunities:
None

Natural Lives:
3

Abilities & Traits:
Natural Flight
Innate Ability: Shove (2/life)
Regeneration Trait,
Strong Trait


StormRaven:
Q/M Ratio:
4/1

Armor
2 points Natural

Weapons:
2 short swords (Natural, Magical)

Immunities:
Flame, Cold-Based Attacks, Projectiles

Natural Lives:
4

Abilities & Traits:
Lightning Heal
Natural Flight
Tough
Innate Magical Ability: Shove (unlimited)
Innate Magical Ability: Wind (1/life) Need only say chant once.
Innate Magical Ability: Call Lightning (2/life)

_________________
"He may be out of his mind But some day you will find
That sanity's left us all blind And dragged us all behind"


"I cannot quench your thirst
Because even if you yearn for the truth, you refuse to believe in it.
I cannot quench your thirst
Because no such truth exists that you are in anticipation for.
But I still want to quench your thirst.
Because I am the one the that put you into the desert."
-Frederica Bernkastel


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