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 Post subject: Mwg Plans and games
 Post Posted: Fri Feb 03, 2012 8:06 am 
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Joined: Wed Mar 02, 2011 2:12 pm
Posts: 24
Location: arlington
Hello fellow Amtgardians

Seal here due to mundanie being a pain sometimes it happens. My work and moving to keller will not keep me from making this regien more fun for all. We are trying to play test v8 but its a nice sports game.... but for real I m glad that we can try to move on. So my showing up for 3 hours and going to kp more I m sorry that s I will plan more games for my park. If you have any game ideas please post here or at my email address also if any awards of suggestion plz submit it to sealblackhawk@yahoo.com thanks and make our park fun for all.


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 Post subject: Re: Mwg Pans and games
 Post Posted: Tue Mar 27, 2012 3:39 pm 
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Joined: Sun Feb 05, 2006 5:35 pm
Posts: 639
I would like to have another V8 playtest on 4/21. that gives you guys a month to prepare. Bring armor, bows, and most of all people. The more we have on the field, the better idea of what needs fixing.

here is the link for those in need: https://docs.google.com/document/pub?id ... FLq1P40V-8

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 Post subject: Re: Mwg Pans and games
 Post Posted: Wed Mar 28, 2012 9:09 pm 
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pssst... thats the kingdom visit day to that other saturday park

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 Post subject: Re: Mwg Pans and games
 Post Posted: Wed Mar 28, 2012 9:44 pm 
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Joined: Sun Feb 05, 2006 5:35 pm
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there's another sat park?????

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 Post subject: Re: Mwg Pans and games
 Post Posted: Thu Mar 29, 2012 12:23 am 
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Joined: Sat Sep 26, 2009 4:52 pm
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exactly what park would that be Cyn?

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 Post subject: Re: Mwg Pans and games
 Post Posted: Fri Apr 13, 2012 10:33 am 
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Joined: Sun Feb 05, 2006 5:35 pm
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sorry, screwed that up that's 4/28.
kingdom visit of the dead park ( :D luv ya MS) is this weekend 4/13 (anyone else get the joke there?)

so start reading the new rulebook, make spell lists off it and get prepared

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 Post subject: Re: Mwg Pans and games
 Post Posted: Mon Apr 23, 2012 2:28 pm 
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Joined: Sun Feb 05, 2006 5:35 pm
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one week to go!!!!!!

here's a little tid bit to get ya started....BOAT BATTLE

life pool of 40 per boat. (10 people show = 8 lives, 20 =4 and so on)

so lets debate, mutal annahilation (kill em all) or some sort of objective? and if so, give some ideas.

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 Post subject: Re: Mwg Pans and games
 Post Posted: Fri Apr 27, 2012 10:06 pm 
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Joined: Sun Feb 05, 2006 5:35 pm
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bump

see you this weekend....bring armor, weapons, and everything you got.

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 Post subject: Re: Mwg Plans and games
 Post Posted: Tue May 01, 2012 12:05 pm 
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the playtest was a no go this weekend. the majority of the the "older" players did not want to participate, where as the newer players (not enough for a game sadly) were on board.

Playtest devolved to a disscussion group and here are some of the questions/issues brought up:

while in sanctuary, are weapons sheathed/worn on a belt ok? wording says hold or carry.
during effects of awe/fear and in monk's case: are weapons and equipment still targetable?
Immunity to command :" makes frequent use of stopped and frozen states" does this mean also immune to pin arrow/iceball/entangle etc?
Blink/teleport allowed to "game item"
change transfer life to resurrect as there is no longer any diff.
can undead minion still be used when caster is in COP?
If tracking is used on archer during reload, is second half of reload (must return to placement of begining of reload) negated? (if so, def see some aggressive uses for this :D).

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