As the Baroness and Regent high protector and captian of the royal graud i am now playing and angel:
Angels Angels represent the various servants of the deities. Angels are used mainly for good deities, and will usually be used for neutral, unless evil is severely outnumbered. A 6th level Healer who prays to his/her God when in desperate need may summon them. To effectively summon one, the Healer must spend the number of spell points listed after the angels name from each of their 3rd, 4th, 5th, and 6th level magic. Similarly to Transform and reincarnate, the level of the monster played depends on the monster level of the person playing the monster.
Angel, Winged (1) Q/M Ratio 3:1 Armor: May wear up to 4 points. May use any shield. Attacks: As Warrior. Abilities: Flight (Wizard, unlimited) by saying "I take to flight."x5. Lives: 2 Levels: 1st Improve Weapon (Warrior, 1/life). 2nd Improve Shield (Warrior, 1/game). 3rd Mend (Healer, 2/life). 4th Heal (Healer, 2/life). 5th Weapons considered Red (may still use Improve Weapon on them). 6th Heal unlimited.
Angel, Noble (2) Q/M Ratio 4:1 Armor: May wear up to 6 points. Attacks: Any 2-handed weapon. Abilities: 1) Flight (Wizard, unlimited) by saying "I take to flight."x5. 2) Weapons are considered magical in nature. Lives: 2 Levels: 1st Awe (2/game) by saying "I make thee in awe."x2. Will make person fight on side of angel. 2nd Weapons are considered Bladeshaped/Bludgeoned (Wizard). 3rd Weapons are considered enchanted (Wizard Enchant Weapon). 4th Banish (Healer, 1/game). 5th ALL Monk immunities. 6th Mend (Healer, unlimited).
Angel, Solar (3) Q/M Ratio 5:1 Armor: 2 points natural, may wear up to 4 more. May use a small shield. Attacks: Short swords. Abilities: 1) Weapons considered magical in nature. 2) Natural protection from Flame. 3) Regenerates natural armor and limbs in a 60 count. Lives: 2 Levels: 1st Fireball (Wizard, 1 bolt/unlimited). 2nd Weapons are considered enchanted (Wizard Enchant Weapon). 3rd Pyrotechnics (Wizard, 2/game). 4th Protection from Death (Healer, natural). 5th May carry 2 enchantments 1/game. 6th 5 points of Druid magic from any level.
Angel, High (4) Q/M Ratio 6:1 Armor: 2 points invulnerability, may wear any additional armor. Attacks: Daggers only. Abilities: 1) Flight (Wizard, unlimited) by saying "I take to flight."x3. 2) Only affected by magical weapons. 3) Regeneration of limbs in a 30 count and natural armor in 100 count. Lives: 1 Levels: 1st All poisons within 10 foot radius are ineffective. 5 points of Healer magic, levels 1 - 3. 2nd 5 points of Healer magic levels 4-6. 3rd Banish (Healer, natural) by touch. 4th Protection from magic (Wizard, natural). Magical weapons do normal weapon damage. 5th Protection from Magic will extend to anyone in touch. 6th Resurrect (Healer, 3/game).
_________________ [i][b]TuK! Uziel SP-420 Captian and STORMTROOPER of SABLE PRIDE, General and DARK SQUIRE of ES[/b][/i]
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